|S-Core/Scripts: Move custom proc script to separate files
|S-Core/Wintergrasp: Add missed guards spawn; Fix a crash relater to tug-of-war system
|Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
|Scripts/Zuldrak: Fixed quest 12713. issues/1162.
|S-Core: Revert changes for custom race spell
|Scripts/Onyxia: Some improvements encounter. related issues/1165
|Scripts/BladesEdgeMountains: Fixed quest 11058. issues/1164.
|DB/Quest: Fixed quest 10858. issues/1163.
|Scripts/Netherstorm: Improve script for quest 10439. issues/1161
|Add another helper to ScriptedGossip.h for resolving listId -> action.
|DB/Quest: Fixed quest 10248. issues/1159.
|DB/Creature: Fixed quest 10507. issues/1158
|DB/Creature: Add missing values in creature_model_info for Ulduar bosses
|Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploits
|Scripts/Command: implement .debug play music command
|S-Core/Spells: Revert changes unneeded after 1945874
|S-Core/Wintergrasp: Fix messed up guard entries and positions
|Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). Instead, fix the underlying issue from 15a207f one level further down - Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). (#19814)
Fixes the following issues:
- Player pets would aggro neutral mobs as soon as they start autocasting (Imp's Firebolt) if they're in react range (due to victim != null, autocast counts as autoattack and sets victim)
- Neutral mobs would randomly evade when aggro switched between targets.
Closes #19768, #19485 and #10921.
(from PR #19814)
|S-Core/Scripts: Fix build, somebody look this please
|DB: Add some missing Broadcast Text
|DB/Spell: fix Deep Freeze proc
|Core/Spell: in case of immunity, check all effects to choose correct procFlags, as none has technically hit
|Fix evade issues when a spell hits the target just before evading. (#19815)
- Creatures should no longer get stuck in evade mode following a target if a spell hits the creature just as it's entering evade mode.
- Fixes and closes #4943. Finally.
|DB/Conditions: Charles Worth
Correct conditions for gossip
|DB/creature: fix invalid equipment on Caynrus (creature ID 4240)
* Since 2014_03_30_04_world_creature_equip_template.sql,
item ID 1961 (Monster - Shield, Buckler Wooden) and in wrong hand,
making the item look like a blue & white box ("unobtainium").
Instead of moving the buckler to his off-hand slot,
he gets his 2H Bent Staff (item ID 35) back.
His equipped item was removed in Cataclysm, patch 4.0.3a.
|DB/Creature: Remove double spawns from Death Knights area
|S-Core/Spells: Special case for Wintergrasp winner reward spell
|DB/SAI: Add some missing charmed flags
DB/SAI: Add missing charmed flags to blight geists which is required for when they are charmed as part of it roll's downhill.
|S-Core/GuildSystem: Implement sending player category spell
|DB/Model: Fixed combat reach Onyxia. related issues/1131
|Scripts/Onyxia: Fixed script Onyxian Lair Guard. issues/1135
|Scripts/Onyxia: Fixed spell Heated Ground. issues/1138
|S-Core/Wintergrasp: Add missed code line :)
|S-Core/Wintergrasp: Fix build
|S-Core/Wintergrasp: Fix mistake in AI constructor callind and prevent sending unneeded updates
|S-Core/Wintergrasp: Implemented missed worldstate
|S-Core/Wintergrasp: Implemented PvP-activity worldstates
|S-Core/WG: Enter in just summoned wg vehicle
|Core/Pools: fix VS dynamic linking
|S-Core/DB: Give promotion credit for Wintergrasp Tower Cannon
|S-Core/Spells: Reduce damage from Wintergrasp Water
|Core/Misc: fix some clang 5 warnings
|S-Core/WG: change set target to set selection
|S-Core/WG: try to fix building vehicles
|Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.
|Instances/Ulduar: Fix a super edge case bug where Algalon would evade if his tank successfully tanked a Cosmic Smash and got knocked up. Shadow priests everywhere rejoiced.
|Scripts/Onyxia: Fixed visual effect Deep Breath
|Scripts/Onyxia: Improve evade mechanic. issues/1139
|Scripts/Onyxia: Fixed flying phase. issues/1134
|Core/Creature: implemented new extra flags CREATURE_FLAG_EXTRA_NO_EVADE_CANNOT_REACH. issues/1132